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Wind And Ghosts (106)

Wind And Ghosts (106)

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Wind and Ghosts

Spell

Domain: Chaos

Energy Cost: 3
Power Cost: 1

[ACTION] (Play on your turn or in showdowns.)

Choose a unit at a battlefield. If it has 3 Might or less, banish it. Otherwise, return it to its owner's hand.


The best strategy is to not have an enemy.
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